In order to be able control the class flow and to have a better insights on each user activity, we built a tablet application that acted as a remote control for the entire system.
Thanks to wrist-trackers wore by the class participants, it was possible to get their fitness movements in real time. This represented a huge challenged as there was an important amount of data flowing through our servers every 200 milliseconds, that needed to be processed and displayed on the screen accurately.
In collaboration with Adidas China, Overhand was part of a one-month summer event organized in Shanghai. Our tech team had to be present in order to setup all the wireless receivers, checking screens setup, as well as making sure the program was running perfectly with all the interferences in such a crowded space.
Thanks to a proprietary technology that belongs to the Overhand Hardware team, it was possible for us to collect people's data in real time, and to use these data to provide a truly gamified fitness experience to the users. Individual competition, Team Versus or Overall Cooperation, just a bunch of fun !
For each different exercises, participants position in the environment would eventually change, as well as their focus. It represented a very exciting and interesting challenge for us to solve, as we went really deep into understanding the dynamic for each activity, while always keeping in mind what would the user feel.